Artists Protecting Art
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![]() Carey,
Chris. schl005.jpg. 4/1/1996. Pics4Learning. 30 Jul 2004
<http://pics.tech4learning.com>
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IntroductionThis lesson was created as a part of a graduate course in
telecommunications through the University of Maine. It was
designed to address the question, "How can we help students understand
the
issues of copyright and Fair Use?" The best approach seemed to be
to help them see the issue from the artists' point of view. Students imagine themselves as artists who have created their
first major works. They are concerned about misuse they have seen
on the Web, and they want to know how to respond to some students who
want to use their work in a multi-media presentation. They take on the
role of one of six types of artists, find out about the law, and create
a multi-media project of their own to educate others. LearnersThis lesson was designed for the middle school
learner, although it could be altered for other age levels. Some
of the links are easy to read and understand while others are more
challenging. It is possible in the iBooks to use the text read
aloud feature for struggling readers. Students will need to be comfortable with some type of
multi-media software in order to complete the project. If they
are not already familiar with bibliographies, they should learn this
either at the start or the end of their projects. Perhaps it
should be a culminating activity before they make their presentations.
("Just in time" instead of "Just in case.") Curriculum StandardsThis WebQuest addresses content standards in many different areas.The National Educational Technology Standards Basic operations and concepts Students
demonstrate a sound understanding of the nature and operation of
technology systems.
Social, ethical,
and human issues Students are proficient in the use of technology. Students
understand the ethical, cultural, and societal issues related to
technology.
Technology
productivity tools Students practice responsible use of technology systems, information, and software. Students develop positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity. Students use
technology tools to enhance learning, increase productivity, and
promote creativity.
Technology
communications tools Students use productivity tools to collaborate in constructing technology-enhanced models, prepare publications, and produce other creative works. Students use a
variety of media and formats to communicate information and ideas
effectively to multiple audiences.
Technology
problem-solving and decision-making tools Students use
technology resources for solving problems and making informed
decisions.
Students employ technology in the development of strategies for solving problems in the real world. State
of Maine Learning Results Students will be knowledgeable about the world of work,
explore career options, and relate personal skills, aptitudes, and
abilities to future career decisions. Students will be able to:
Determine effective workplace behaviors and skills.
Use teamwork strategies and apply communication and negotiation skills to decision making. INTEGRATED AND APPLIED LEARNING Students will
demonstrate how academic knowledge and skills are applied in the
workplace and other settings. Students will be able to:
Research
the need for ethical and legal standards concerning the application of
technology (including communication systems, product liability,
copyright/patent, and safety).
English Language Arts
Process of Reading INFORMATIONAL TEXTS Students
will apply reading, listening, and viewing strategies to informational
texts across all areas of curriculum.
RESEARCH-RELATED
WRITING AND SPEAKING
Social StudiesStudents will
work, write, and speak effectively in connection with research in all
content areas.
Create
bibliographies.
Demonstrate initial understanding of proper attribution (e.g., footnotes). CIVICS AND GOVERNMENT RIGHTS, RESPONSIBILITIES, AND PARTICIPATION Students will
understand the rights and responsibilities of civic life and employ the
skills of effective civic participation.
ECONOMICS
PERSONAL AND CONSUMER ECONOMICS Students will
understand that economic decisions are based on the availability of
resources and the costs and benefits of choices.
Success in this WebQuest requires both independent and
cooperative work, compromise, creativity, and scholarship. ProcessTo accomplish the task, you will need to help students pick
roles in a
fair manner (picked out of a hat?). You must then be prepared to
help them use the links to discover how copyright law
affects educational, personal, and commercial use of print and
media. It would be wise to look at the links yourself and be
familiar with the law in case difficult questions arise. This
will
probably take about two class periods. The groups will have to meet to discuss their findings and
come to consensus on the type of art they
will create. This may take one period or it may take two
depending on the quality of product to be produced.
Finally, they will create their own art incorporating all that they
have learned. Decide how you want them to credit the material
they borrow. Using a site like www.easybib.com
or www.sourceaid.com may make
citation easier. This
will
probably take two to three periods, again, depending on the students'
ability to work on it at home. (Since Maine 7th and 8th graders
can usually take their laptops home, we can arrange the work so much of
it is done there.)
Writer Painter Film Maker Software Designer Photographer Resources NeededThe only requirements for this WebQuest are multi-media
capable computers that are connected to the Internet. Some
preteaching of bibliography and examples of multi-media presentations
such as Power Point which have credits on the final slides may be
helpful to students. As different schools and grade levels have
different expectations for students in terms of referring to sources
and
crediting materials, I have left that up to the teacher. I
require my students to give credit to anyone whose work they have used. EvaluationThe student projects will be evaluated by using the rubric
below.
Credits & ReferencesThanks to Gail Garthwait, Assistant Professor of Instructional Technology at the University of Maine, for the assignment, and the guidance and resources to build it.Thanks to Laurie Rule, Director of Technology for MSAD5, for her encouragement, advice, and detailed feedback. Also, thanks to Jim Moulton, Educational Technology Consultant, for the brilliant idea to turn the Quest around and have the students see the problem from the artists' point of view. He has wonderful resources and links at www.jimmoulton.org. Thanks to www.pics4learning.com for pictures with citations attached. I recommend these to teachers since it really simplifies the process for kids. Last but certainly not least, thanks to The WebQuest Page for the Design Patterns where the template and training materials are located. "We all benefit by being generous with our work. Permission is hereby granted for other educators to copy this WebQuest, update or otherwise modify it, and post it elsewhere provided that the original author's name is retained along with a link back to the original URL of this WebQuest. On the line after the original author's name, you may add Modified by (your name) on (date). If you do modify it, please let me know and provide the new URL." Last updated on July 30, 2004. Based on a template from The WebQuest Page |
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